reload * does not work, had to reload plugin one by one, but that is apparently not working this morning either. Another reason could be that there is a reference to the shader stored in the Bundle, but not included in the built player. Re-entering the plane/restarting the mission or DCS should fix it and it should not happen any more when the shaders are already compiled.
This has the patches that add the 32/64b folders, but it's still not working in with the game StarCraft II running through wine. (ps_3_0) Retrying with prefer flow control C:\fakepath(129,7-104): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll C:\fakepath(136,7-104): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll exe for instance) are stored to Compiled Shader Symbol Paths.
(I want to make sure I'm not the only one).